Мини-профиль |
Гость, мы рады Вас видеть. Пожалуйста зарегистрируйтесь
или авторизуйтесь!
|
|
|
|
|
|
Статистика |
Комментариев: 69 Форум: 1/2 Фотографий: 103 Новостей: 364 Загрузок: 128 Статей: 50 |
Онлайн всего: 1 Гостей: 1 Пользователей: 0 |
Сегодня были на сайте
|
|
|
|
|
|
Главная » 2011 » Май » 11 » Список изменений патча 4.2 PTR от 10 мая
18:38 Список изменений патча 4.2 PTR от 10 мая |
Компания Blizzard Entertainment опубликовала
список исправлений патча 4.2 PTR от 10 мая 2011 года к MMORPG World of
Warcraft: Cataclysm, с которым можно ознакомиться ниже (перевод будет
опубликован позднее). К наиболее интересным новшествам можно отнести
следующие: эффекты критического лечения теперь излечивают в 2 раза
больше от обычного (улучшено с 50 до 100%); баффающие умения при
использовании по дружеским целям больше не генерируют угрозу; изменения
друидов, паладинов и шаманов; игра отныне отдельно отслеживает пределы
очков завоевания для полей боя и Арены (предел для Арены теперь будет
всегда составлять 2/3 от предела для полей боя вне зависимости от
рейтинга Арены).
Classes: General- All healing critical strikes now heal for 2 times a normal heal (+100%), up from 1.5 times a normal heal (+50%).
Buffs- All
class abilities which place a buff on friendly targets no longer
generate any threat. This goes for raid-wide buffs like Mark of the
Wild and Power Word: Fortitude, as well as triggered effects such as
Blessed Resilience or Fingers of Frost, and single-target buffs like
Dark Intent and Hysteria. The exception is buffs which directly cause
healing or damage, such as Thorns or Renew. Abilities such as these
still generate normal threat.
Pets- The Aggressive
pet stance has been removed and replaced with the Assist stance. This
stance will cause the player's pet to attack the player's target. The
pet will not change targets unless the master attacks a new target for a
few seconds.
Spell Interrupts- When interrupted
while casting a single-school spell such as Mind Flay or Frostbolt,
players will now be able to cast dual-school spells such as Mind Spike
(Frost and Shadow schools) or Frostfire Bolt (Frost and Fire schools).
However, being interrupted while casting a dual-school spell will still
interrupt all respective schools as intended.
Death Knight- Obliterate base damage has been reduced to 150% weapon damage, down from 160%.
Frost- Annihilation now increases Obliterate damage by 12/24/36%, down from 15/30/45%.
Unholy- Unholy Might now increases Strength by 10%, up from 5%.
Druid - Ferocious
Bite damage has been increased by 15%. In addition, its base cost has
been reduced to 25 energy and it can use up to 25 energy, for up to a
100% damage increase.
- Mangle (Cat) damage at level 80 and above has been increased to 530% weapon damage, up from 460%.
- Omen of Clarity clearcasting buff from now lasts 15 seconds, up from 8 seconds.
- Ravage damage at level 80 and above has been increased to 975% weapon damage, up from 850%.
- Shred damage at level 80 and above has been increased to 520% weapon damage, up from 450%.
- Swipe (Cat) now deals 600% weapon damage at level 80 or higher, down from 670%.
Balance- Insect Swarm now generates 8 Lunar Energy for Balance druids.
- Moonfire now generates 8 Solar Power for Balance druids.
- Sunfire now generates 8 Lunar Energy for Balance druids.
- Earth and Moon's duration has been increased to 15 seconds, up from 12.
- Fungal Growth spell visual effect has been updated to be less visually intrusive and more aesthetic.
- Lunar
Shower has been redesigned. When casting Moonfire, the druid gains
Lunar Shower. Lunar Shower increases the direct damage done by Moonfire
by 15/30/45%, and reduces the mana cost by 10/20/30%. This effect
stacks up to 3 times and lasts 3 seconds. While under the effects of
Lunar Shower, Moonfire generates 8 Solar Energy, and Sunfire generates 8
Lunar Energy. The amount of Lunar/Solar Energy gained does not change
based on the number of points spent in the talent, or stacks of Lunar
Shower. Those druids who wish to delay transition in or out of an
Eclipse state should now cast the one of their two basic attacks which
will not move the Eclipse bar (either Starfire or Wrath).
- Solar Beam has a new spell effect.
- Wild Mushroom: Detonate can now also trigger Earth and Moon, in addition to Starfire and Wrath.
Restoration- Symbiosis
(Mastery) has been removed and replaced with Harmony. Harmony
increases direct healing by an additional 10%, and casting direct
healing spells grants an additional 10% bonus to periodic healing for
10 seconds. Each point of mastery increases each bonus by an additional
1.25%. Healing Touch, Nourish, Swiftmend, and the initial heal from
Regrowth are considered direct healing spells for the purposes of this
Mastery. All other healing from druid spells is considered periodic.
Glyphs- Glyph of Berserk duration increase is now 10 seconds, up from 5.
Hunter- Multi-shot damage has been reduced. It now deals 120% weapon damage at level 80 or higher, down from 137%.
- Traps now scale with hunter stats such as hit, expertise, spell penetration and attack power as intended.
Mage- Spellsteal now has a 6-second cooldown.
Paladin- Divine Light mana cost has been increased to 35% of base mana, up from 30%.
- Flash of Light mana cost has been increased to 31% of base mana, up from 27%.
- Holy Light mana cost has been increased to 12% of base mana, up from 10%.
- Rebuke, Divine Shield and Divine Protection have new icons.
Holy- Holy Shock mana cost has been increased to 9% of base mana, up from 8%.
- Speed
of Light now increases movement speed when Holy Radiance or Divine
Protection are cast. In addition, this talent now reduces the cooldown
of Holy Radiance by 13/26/40 seconds, up from 10/20/30.
Protection- Ardent Defender has a new spell effect.
- Hammer of the Righteous mana cost has been lowered to 10%, down from 12% to match Crusader Strike.
- Judgements
of the Wise now procs on attempt rather than on strike, which means
judgements that miss can still grant mana. This is to help ensure
Protection paladins are not starved for mana if they aren't capped on
hit rating.
Shaman - Lightning Shield and Water Shield can no longer be dispelled.
- Unleash Elements is now in the Nature school, and thus can no longer be used if a shaman's Nature school has been locked out.
- Water
Shield has had its internal cooldown reduced to 3.5 seconds, once
again matching other shields. The amount of mana restored when Water
Shield procs has been reduced by 50%.
Elemental- Lava Flows now grants a 30/60/90% haste buff when a Flame Shock effect is dispelled, up from 10/20/30%.
- Thunderstorm now reduces the movement speed of players it knocks back by 40% for 5 seconds.
Restoration- Improved
Water Shield has been redesigned and renamed Resurgence. When Water
Shield is active, Resurgence causes critical direct heals to restore
mana (Resurgence rank 2 is roughly equal to 150% of the old Improved
Water Shield value when a Healing Wave or Greater Healing Wave
critically hits, and scaled down accordingly for faster or multi-target
spells).
- Mana Tide now grants 200% of the caster's Spirit, down from 400%.
Glyphs- Glyph of Unleashed Lightning (new Prime glyph) allows Lightning Bolt to be cast while moving.
Warlock - Soul Harvest has a new spell effect.
Dungeon & Raids- The
Firelands, a new 10- and 25-player raid, is now available for limited
testing. Please visit the PTR Discussion forum for the latest raid
testing schedule.
Guilds- The daily guild experience cap has been increased by 25%.
- The weekly guild reputation cap has been increased by 25%.
- The guild experience cap is now removed at level 20, down from level 23.
Items- Darkmoon
Card: Hurricane damage done when triggered has been increased by 40%,
however, it can no longer deal critical strikes and no longer receives
any modifiers to its damage from the equipping player.
Set Bonuses- The
4-piece Elemental shaman PvP set bonus (Gladiator's Thunderfist set)
has been redesigned. It now causes Lightning Shield to generate an
extra charge, rather than consuming one, when it is triggered by
receiving damage, up to a maximum of 3 (9 with the Rolling Thunder
talent).
Professions Skinning- Players can no longer skin corpses already being actively skinned or looted by other players.
PvP Conquest Points- The
minimum cap on Conquest Points earned per week is now 1500 at 1500 or
less Battleground rating. The maximum cap remains 3000 at 3000 or more
Battleground rating. The cap continues to scale non-linearly between
those two points.
- The game now separately tracks different
Conquest Point caps for Battlegrounds and Arenas. The cap for Arena
rating will always be 2/3 of the cap for Battleground rating at any
given Arena rating. Players may earn a total number of Conquest Points
per week equal to the higher of these two caps, but once players have
reached the cap for either Arenas or Battlegrounds, they can no longer
earn Conquest Points from that source. Conquest Points from
Battleground holidays only count toward the total Conquest Point cap.
Quests & Creatures- There are no longer oddities in the critical strike and dodge chance of lower-level creatures.
User Interface- Raid
Profiles are in the process of being implemented and are not fully
functional. Raid Profiles will allow players to save the raid window
user interface layout based on type of content (i.e. 10-player raids,
25-player raids, Battlegrounds, etc.).
Источник
|
Рейтинг: 0.0/0
|
Добавлять комментарии могут только зарегистрированные пользователи. [ Регистрация | Вход ]
|
|
|